
Ironically, the first game wasn't all that gruesome - simple blotches of red on the pavement marked your kills, and the detail regarding damage to your current car was not high. All the while, the player had to keep from losing all his lives, as well as keeping out of the clutches of the police. The missions included such noble exploits as robberies, assassinations, drug-running, kidnappings, and blowing up buildings. It wasn't necessary to complete or even accept these missions (which could be done in whatever order the player wished), but doing so was worth a lot of money, and raised the amount of money the lesser activities were worth.



The main source of income, though, was by accepting missions from a faceless, voiceless criminal boss, by either answering certain phones or getting into certain cars.
